SOLAS Now Has A Steam Page


It started with a glitch in the darkness. An ancient mechanism of peculiar purpose calling out. A puzzle of synths, shattered neon, and intricate interlocking systems. Only you can fix it so relax and remember: everything is connected...

I'm delighted to announce that my latest game, SOLAS now has a Steam page! If you like Central Limit Theorem, neon, and puzzles then I think you might like it. If you are interested in tracking its development, I'd really appreciate a wishlist too: http://armor.ag/SOLAS

SOLAS is a synthwave-infused puzzle game about directing pulses of light through a dark and damaged landscape. Synchronise the rhythmic movement of sprawling, neon clockwork as you learn to understand the rules of this broken world and the strange glyphs that control it.

SOLAS is made up of a single, constantly simulated, seamless world. The initial pulses emitted from the logo flow through every puzzle. Each room solved serves as a smaller piece of a greater whole. Every gate opened unlocks new paths to explore. Though comprised of colour-based puzzles, SOLAS has been designed from the ground up to be colourblind-friendly.

Explore the dark enough and maybe, just maybe, you'll discover how to fix it...

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